VILLAGER TRADES ● SNAPSHOT

Villager Trades

Updated Sep 1, 04:03 AM UTC
Profitability buys every “Give” item at its current market price, values every “Get” item at its full AH price, and shows profit before villager discounts.

Farmer

Composter
TRADE PROFIT−2.9K-36.9% ROIViability S · 88
Novice
TRADE PROFIT+1.9K61.9% ROIViability S · 88
Novice
TRADE PROFIT+1.3K35% ROIViability S · 88
Novice
TRADE PROFIT+7K291% ROIViability S · 85
Novice
TRADE PROFIT+3.1K163% ROIViability S · 88
Apprentice
TRADE PROFIT+3.8K160% ROIViability A · 70
Apprentice
TRADE PROFIT+3.9K327% ROIViability S · 88
Journeyman
TRADE PROFIT+38K1.6K% ROIViability A · 69
Journeyman
TRADE PROFIT+38K1.6K% ROIViability B · 61
Expert
TRADE PROFIT+20K273% ROIViability S · 91
Master
TRADE PROFIT+6.1K85.2% ROIViability A · 74
Master

Fisherman

Barrel
TRADE PROFIT+1.8K54.9% ROIViability S · 88
Novice
TRADE PROFIT+1.4K36.5% ROIViability S · 88
Novice
+
TRADE PROFIT−2.4K-20% ROIViability A · 71
Novice
TRADE PROFIT−18K-78.3% ROIViability S · 88
Apprentice
TRADE PROFIT+4.7K1.2K% ROIViability S · 88
Journeyman
any boat
TRADE PROFITneeds pricesViability S · 88
Master

Fletcher

Fletching Table
the classic renewable emerald trade
TRADE PROFIT+4.9K3.8K% ROIViability S · 88
Novice
TRADE PROFIT+1.2K51% ROIViability A · 77
Novice
TRADE PROFIT+4.6K1.1K% ROIViability S · 88
Apprentice
+
TRADE PROFIT+24K726% ROIViability A · 79
Apprentice
TRADE PROFIT+2.8K121% ROIViability S · 88
Journeyman
TRADE PROFIT−11K-68.4% ROIViability S · 88
Expert
often enchanted
TRADE PROFIT+31K160% ROIViability A · 64
Master
TRADE PROFIT−121K-96% ROIViability S · 88
Master

Shepherd

Loom
TRADE PROFIT−6.8K-57.6% ROIViability S · 88
Novice
TRADE PROFIT+7.6K317% ROIViability A · 72
Novice
TRADE PROFIT+5K7.5K% ROIViability S · 88
Apprentice
crafted into carpet sells more
TRADE PROFIT−5.7K-78.5% ROIViability S · 81
Journeyman
TRADE PROFIT−2.9K-40.5% ROIViability B · 55
Expert
TRADE PROFIT+143K2K% ROIViability B · 51
Master

Librarian

Lectern
cheap renewable from sugar cane
TRADE PROFIT−853-14.5% ROIViability S · 88
Novice
random enchant — reroll lectern for Mending
TRADE PROFIT+49K227% ROIViability A · 68
Novice
patched on some servers
TRADE PROFIT+44K1.9K% ROIViability S · 87
Novice
TRADE PROFITneeds pricesViability S · 88
Apprentice
TRADE PROFIT+1.3K34.5% ROIViability S · 88
Journeyman
TRADE PROFIT−1.2K-10% ROIViability A · 77
Master
treasure enchants capped at 64
TRADE PROFIT−83K-54.1% ROIViability A · 68
Master

Cartographer

Cartography Table
TRADE PROFIT−853-14.5% ROIViability S · 88
Novice
+
leads to a Monument
TRADE PROFITneeds pricesViability D · 11
Apprentice
+
leads to a Mansion
TRADE PROFITneeds pricesViability D · 11
Journeyman
TRADE PROFIT+91K472% ROIViability C · 30
Master

Cleric

Brewing Stand
best use for zombie-farm drops
TRADE PROFIT−37K-88% ROIViability S · 88
Novice
TRADE PROFIT−1.8K-75.6% ROIViability S · 90
Novice
TRADE PROFIT−349-6.5% ROIViability S · 88
Apprentice
TRADE PROFIT−137K-96.4% ROIViability S · 88
Journeyman
TRADE PROFIT−700-7.3% ROIViability S · 90
Journeyman
TRADE PROFITneeds pricesViability S · 88
Expert
pearls without fighting Endermen
TRADE PROFIT−12K-99.5% ROIViability S · 96
Expert
TRADE PROFIT−2K-28.5% ROIViability S · 88
Master
the XP-bottle money printer — pair with an emerald crop hall
TRADE PROFIT+1.9K26.3% ROIViability S · 98
Master

Armorer

Blast Furnace
TRADE PROFIT−499-9% ROIViability S · 88
Novice
+
TRADE PROFIT+28K226% ROIViability A · 66
Novice
TRADE PROFIT+4K373% ROIViability S · 88
Apprentice
TRADE PROFIT+1.1K26.3% ROIViability S · 88
Journeyman
TRADE PROFIT−4K-43.9% ROIViability S · 88
Journeyman
+
TRADE PROFIT+31K57.5% ROIViability A · 65
Expert
+
often enchanted
TRADE PROFIT+20K49.2% ROIViability A · 66
Master

Toolsmith

Smithing Table
TRADE PROFIT−499-9% ROIViability S · 88
Novice
+
TRADE PROFIT+20K768% ROIViability B · 59
Novice
TRADE PROFIT+4K373% ROIViability S · 88
Apprentice
TRADE PROFIT+4.5K908% ROIViability S · 88
Journeyman
TRADE PROFIT−4K-43.9% ROIViability S · 88
Journeyman
+
often enchanted
TRADE PROFIT+585K1.2K% ROIViability A · 64
Expert
+
often enchanted
TRADE PROFIT+79K197% ROIViability A · 70
Master

Weaponsmith

Grindstone
TRADE PROFIT−499-9% ROIViability S · 88
Novice
+
TRADE PROFIT+13K168% ROIViability A · 72
Novice
TRADE PROFIT+4K373% ROIViability S · 88
Apprentice
TRADE PROFIT+4.6K1.2K% ROIViability S · 88
Journeyman
TRADE PROFIT−4K-43.9% ROIViability S · 88
Journeyman
+
often enchanted
TRADE PROFIT−1.2K-3% ROIViability A · 68
Master

Leatherworker

Cauldron
TRADE PROFIT+4.5K742% ROIViability S · 88
Novice
TRADE PROFIT+4.6K1.1K% ROIViability S · 88
Apprentice
TRADE PROFIT+3.8K301% ROIViability S · 88
Journeyman
TRADE PROFITneeds pricesViability S · 88
Expert
most reliable saddle source
TRADE PROFIT−11K-79.2% ROIViability A · 68
Master

Mason

Stonecutter
TRADE PROFIT+4.8K1.6K% ROIViability S · 88
Novice
TRADE PROFIT+24K1K% ROIViability B · 51
Novice
TRADE PROFIT+4.1K405% ROIViability S · 88
Apprentice
also andesite/diorite
TRADE PROFIT+4.7K1.5K% ROIViability S · 88
Journeyman
TRADE PROFIT+2.7K110% ROIViability S · 88
Expert
TRADE PROFIT+3.7K154% ROIViability A · 75
Master

Butcher

Smoker
TRADE PROFIT+3.1K158% ROIViability S · 88
Novice
TRADE PROFIT+4.8K2.1K% ROIViability S · 88
Novice
TRADE PROFIT−499-9% ROIViability S · 88
Apprentice
TRADE PROFIT−1.9K-27.8% ROIViability S · 88
Journeyman
TRADE PROFIT+4.8K2K% ROIViability S · 88
Master

Wandering Trader

— spawns randomly —
TRADE PROFIT−1.1K-47.2% ROIViability B · 49
Any
TRADE PROFIT−11K-95.4% ROIViability A · 72
Any
TRADE PROFIT−2.4K-98% ROIViability A · 78
Any
TRADE PROFIT−12K-79.9% ROIViability A · 69
Any
sold; not a buyer
TRADE PROFIT−1.4K-60.3% ROIViability A · 65
Any