VILLAGER TRADES ● SNAPSHOT
Villager Trades
Updated Sep 1, 04:03 AM UTC
Profitability buys every “Give” item at its current market price, values every “Get” item at its full AH price, and shows profit before villager discounts.
Farmer
Composter→
TRADE PROFIT−2.9K-36.9% ROIViability S · 88
Novice→
TRADE PROFIT+1.9K61.9% ROIViability S · 88
Novice→
TRADE PROFIT+1.3K35% ROIViability S · 88
Novice→
TRADE PROFIT+7K291% ROIViability S · 85
Novice→
TRADE PROFIT+3.1K163% ROIViability S · 88
Apprentice→
TRADE PROFIT+3.8K160% ROIViability A · 70
Apprentice→
TRADE PROFIT+3.9K327% ROIViability S · 88
Journeyman→
TRADE PROFIT+38K1.6K% ROIViability A · 69
Journeyman→
TRADE PROFIT+38K1.6K% ROIViability B · 61
Expert→
TRADE PROFIT+20K273% ROIViability S · 91
Master→
TRADE PROFIT+6.1K85.2% ROIViability A · 74
MasterFisherman
Barrel→
TRADE PROFIT+1.8K54.9% ROIViability S · 88
Novice→
TRADE PROFIT+1.4K36.5% ROIViability S · 88
Novice+
→TRADE PROFIT−2.4K-20% ROIViability A · 71
Novice→
TRADE PROFIT−18K-78.3% ROIViability S · 88
Apprentice→
TRADE PROFIT+4.7K1.2K% ROIViability S · 88
Journeyman→any boat
TRADE PROFIT—needs pricesViability S · 88
MasterFletcher
Fletching Table→the classic renewable emerald trade
TRADE PROFIT+4.9K3.8K% ROIViability S · 88
Novice→
TRADE PROFIT+1.2K51% ROIViability A · 77
Novice→
TRADE PROFIT+4.6K1.1K% ROIViability S · 88
Apprentice+
→TRADE PROFIT+24K726% ROIViability A · 79
Apprentice→
TRADE PROFIT+2.8K121% ROIViability S · 88
Journeyman→
TRADE PROFIT−11K-68.4% ROIViability S · 88
Expert→often enchanted
TRADE PROFIT+31K160% ROIViability A · 64
Master→
TRADE PROFIT−121K-96% ROIViability S · 88
MasterShepherd
Loom→
TRADE PROFIT−6.8K-57.6% ROIViability S · 88
Novice→
TRADE PROFIT+7.6K317% ROIViability A · 72
Novice→
TRADE PROFIT+5K7.5K% ROIViability S · 88
Apprentice→crafted into carpet sells more
TRADE PROFIT−5.7K-78.5% ROIViability S · 81
Journeyman→
TRADE PROFIT−2.9K-40.5% ROIViability B · 55
Expert→
TRADE PROFIT+143K2K% ROIViability B · 51
MasterLibrarian
Lectern→cheap renewable from sugar cane
TRADE PROFIT−853-14.5% ROIViability S · 88
Novice→random enchant — reroll lectern for Mending
TRADE PROFIT+49K227% ROIViability A · 68
Novice→patched on some servers
TRADE PROFIT+44K1.9K% ROIViability S · 87
Novice→
TRADE PROFIT—needs pricesViability S · 88
Apprentice→
TRADE PROFIT+1.3K34.5% ROIViability S · 88
Journeyman→
TRADE PROFIT−1.2K-10% ROIViability A · 77
Master→treasure enchants capped at 64
TRADE PROFIT−83K-54.1% ROIViability A · 68
MasterCartographer
Cartography Table→
TRADE PROFIT−853-14.5% ROIViability S · 88
Novice+
→leads to a MonumentTRADE PROFIT—needs pricesViability D · 11
Apprentice+
→leads to a MansionTRADE PROFIT—needs pricesViability D · 11
Journeyman→
TRADE PROFIT+91K472% ROIViability C · 30
MasterCleric
Brewing Stand→best use for zombie-farm drops
TRADE PROFIT−37K-88% ROIViability S · 88
Novice→
TRADE PROFIT−1.8K-75.6% ROIViability S · 90
Novice→
TRADE PROFIT−349-6.5% ROIViability S · 88
Apprentice→
TRADE PROFIT−137K-96.4% ROIViability S · 88
Journeyman→
TRADE PROFIT−700-7.3% ROIViability S · 90
Journeyman→
TRADE PROFIT—needs pricesViability S · 88
Expert→pearls without fighting Endermen
TRADE PROFIT−12K-99.5% ROIViability S · 96
Expert→
TRADE PROFIT−2K-28.5% ROIViability S · 88
Master→the XP-bottle money printer — pair with an emerald crop hall
TRADE PROFIT+1.9K26.3% ROIViability S · 98
MasterArmorer
Blast Furnace→
TRADE PROFIT−499-9% ROIViability S · 88
Novice+
→TRADE PROFIT+28K226% ROIViability A · 66
Novice→
TRADE PROFIT+4K373% ROIViability S · 88
Apprentice→
TRADE PROFIT+1.1K26.3% ROIViability S · 88
Journeyman→
TRADE PROFIT−4K-43.9% ROIViability S · 88
Journeyman+
→TRADE PROFIT+31K57.5% ROIViability A · 65
Expert+
→often enchantedTRADE PROFIT+20K49.2% ROIViability A · 66
MasterToolsmith
Smithing Table→
TRADE PROFIT−499-9% ROIViability S · 88
Novice+
→TRADE PROFIT+20K768% ROIViability B · 59
Novice→
TRADE PROFIT+4K373% ROIViability S · 88
Apprentice→
TRADE PROFIT+4.5K908% ROIViability S · 88
Journeyman→
TRADE PROFIT−4K-43.9% ROIViability S · 88
Journeyman+
→often enchantedTRADE PROFIT+585K1.2K% ROIViability A · 64
Expert+
→often enchantedTRADE PROFIT+79K197% ROIViability A · 70
MasterWeaponsmith
Grindstone→
TRADE PROFIT−499-9% ROIViability S · 88
Novice+
→TRADE PROFIT+13K168% ROIViability A · 72
Novice→
TRADE PROFIT+4K373% ROIViability S · 88
Apprentice→
TRADE PROFIT+4.6K1.2K% ROIViability S · 88
Journeyman→
TRADE PROFIT−4K-43.9% ROIViability S · 88
Journeyman+
→often enchantedTRADE PROFIT−1.2K-3% ROIViability A · 68
MasterLeatherworker
Cauldron→
TRADE PROFIT+4.5K742% ROIViability S · 88
Novice→
TRADE PROFIT+4.6K1.1K% ROIViability S · 88
Apprentice→
TRADE PROFIT+3.8K301% ROIViability S · 88
Journeyman→
TRADE PROFIT—needs pricesViability S · 88
Expert→most reliable saddle source
TRADE PROFIT−11K-79.2% ROIViability A · 68
MasterMason
Stonecutter→
TRADE PROFIT+4.8K1.6K% ROIViability S · 88
Novice→
TRADE PROFIT+24K1K% ROIViability B · 51
Novice→
TRADE PROFIT+4.1K405% ROIViability S · 88
Apprentice→also andesite/diorite
TRADE PROFIT+4.7K1.5K% ROIViability S · 88
Journeyman→
TRADE PROFIT+2.7K110% ROIViability S · 88
Expert→
TRADE PROFIT+3.7K154% ROIViability A · 75
MasterButcher
Smoker→
TRADE PROFIT+3.1K158% ROIViability S · 88
Novice→
TRADE PROFIT+4.8K2.1K% ROIViability S · 88
Novice→
TRADE PROFIT−499-9% ROIViability S · 88
Apprentice→
TRADE PROFIT−1.9K-27.8% ROIViability S · 88
Journeyman→
TRADE PROFIT+4.8K2K% ROIViability S · 88
MasterWandering Trader
— spawns randomly —→
TRADE PROFIT−1.1K-47.2% ROIViability B · 49
Any→
TRADE PROFIT−11K-95.4% ROIViability A · 72
Any→
TRADE PROFIT−2.4K-98% ROIViability A · 78
Any→
TRADE PROFIT−12K-79.9% ROIViability A · 69
Any→sold; not a buyer
TRADE PROFIT−1.4K-60.3% ROIViability A · 65
AnyAd space — activates once AdSense is configured in
app/ad-config.jsonITEM INSPECTOR
Netherite IngotS
netherite_ingot
BEST AVAILABLE PRICE5.1M
—7DORDER BUY5.1M
AH SELL5.1M
MARGIN+0
Market action
This spread is currently unprofitable.