Honey bottle farmFarm
Beehives, flowers, bottles, and dispensers make a compact automated line.
Beehives, flowers, bottles, and dispensers make a compact automated line.
Zombified piglins produce nuggets that can be crafted into ingots.
Top end portal/wither design can hit five figure obsidian per hour, one of the current highest ceiling meta.
Clerics sell 1 Bottle o’ Enchanting for 3 emeralds.
Estimated multi-drop output includes totems, emeralds, witch drops, saddles and occasional potions.
Skulls give withers, which feed cobblestone/obsidian farms.
Farm prismarine shards, fish, and XP from an ocean monument.
Renewable shells for shulker boxes.
Turns cobblestone, bows, and redstone into a common farm component.
Can be fully automatic.
Logs feed charcoal, chests, sticks, pistons, and auto-crafting lines.
The classic first farm.
One of the best beginner picks right now.
Feed two axolotls a bucket of tropical fish each and a baby spawns after a 5-minute cooldown; scoop the baby straight into a bucket, it sells as an axolotl bucket at any age.
A simple renewable fuel bank using pointed dripstone and cauldrons.
Freeze water, harvest with Silk Touch, then compress 81 regular ice into each blue ice.
Not the newest meta, which is exactly why it's safe.
Reliable gunpowder for TNT and rockets.
Used for paper and the crafting flips.
Breed then kill cows with Looting III for up to 3 leather per cow and sell to the standing leather orders or AH.
No ongoing inputs.
Pack a pen with cows and right-click them with empty buckets; there is no cooldown, so the only limit is how many buckets you carry (milk does not stack, so bring shulkers).
Fast-growing, zero-input fuel and wood-family material.
Spawner-based blaze rods supply brewing and high-density furnace fuel.
One of the easiest high-XP endgame builds, with pearls as a secondary market output.
Popular farm on DonutSMP.
Breed a pen of sheep and shear on a loop.
Fully AFK, self breaking, zero input.
A village-based iron source with constant demand for hoppers, rails, anvils, and farm components.
Witch farm that outputs redstone as its main drop, plus glowstone, gunpowder, bottles, sugar and spider eyes.
A steady baseline hall for crops and ordinary trades.
Moss → composter → bone meal, a self-feeding loop.
DonutSMP spawners are custom items (only skeleton spawners exist right now).
Still one of the strongest farms even after a price cut.
Crimson/warped fungus + wart blocks in huge quantities.
Still works with the current design, but rates are far below the old 15–18M/hr claims.
Used for sticky pistons and slime blocks.