DonutSMP Raid farm
FarmMediumActiveEndgameViability S · 84
Raid farm
3.69M–22.2M $/hrESTIMATED MULTI-DROP SALES · LIVE PRICES
A raid farm produces totems, emeralds, redstone, glowstone dust, gunpowder, sugar, spider eyes, glass bottles, sticks and saddles. Potions are occasional bonus drops when witches die while drinking; the estimate allows 0–6 per hour, not guaranteed output. The 50–300 totems/hr range and side-drop rates are planning assumptions, not a measured DonutSMP benchmark. Potion income uses the generic potion AH price as a rough proxy; actual potion types may sell differently. Setup is a provisional 10M budget. $/hr are estimated sales before omen bottles, repairs and other running costs.
- CategoryFarm
- RiskMedium
- ThroughputEst. 1.9K–11.6K total drops/hr
- Setup cost≈ 10M
- OperationNeeds active play
- Build difficultyMedium
- Primary output
Estimated drops per hour
- Totem of Undying: 50–300/hr
- Emerald: 1K–6K/hr
- Redstone Dust: 500–3K/hr
- Glowstone Dust: 50–300/hr
- Gunpowder: 50–300/hr
- Sugar: 50–300/hr
- Spider Eye: 50–300/hr
- Glass Bottle: 50–300/hr
- Stick: 100–600/hr
- Saddle: 25–150/hr
- Potion: 0–6/hr
These are rough estimates. Potion drops are not guaranteed. Earnings use current prices and do not include running costs.
How to build it
What you need
- A villager
- Ominous bottles to obtain Bad Omen
- Blocks for the platform
- Hoppers and chests
- Build the raid platform over water with a villager inside.
- Drink an ominous bottle and enter the farm village to trigger Raid Omen.
- Raiders funnel into the kill chamber.
- Sort the drops, keep usable potions, and sell the outputs. Measure an hour of production to check the estimates.
